//==============================================================================
// TG Arrow_anim.txt
//==============================================================================

//==============================================================================
define Fire
{
    TechLogic none/Pickup Flaming Weapons Active
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }   
    set hotspot
    {
        version
        {
            Visualparticle SFX A Burning Pitch Arrow
        }
    }
}

//==============================================================================  //SFX Projectile Trail Enyo
define trail
{
    TechLogic none/TG Long Bow Lvl 11
    set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Arrow
        }
    }   
    set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Enyo Red
        }
    }
}

//==============================================================================
define trail02
{
    TechLogic none/TG Long Bow Lvl 11
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }   
    set hotspot
    {
        version
        {
            Visualparticle SFX Projectile Trail Enyo Red 02
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    { 
        set hotspot
        {
            version
            {
                Visual Attachments A Arrow
			    //ReplaceTexture attachments a arrow/Arrow Map
			    connect FIRE Fire hotspot
			    connect FIRE trail hotspot
				//connect hotspot trail02 hotspot
            }
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    { 
        set hotspot
        {
            version
            {
                Visual Attachments A Arrow_Bored
			    //ReplaceTexture attachments a arrow/Arrow Map
            }
        }
    }
}

